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Aleksandr
Poliakov

Having graduated from Uppsala University, I'm currently looking for a junior position in Stockholm or elsewhere and continue to develop my skills in the meantime. Check out my portfolio!

Prev: Game Design Intern

Currently: Realdini - Product Owner Intern

My Specialty

Production/QA

Over the past 3 years, I facilitated and maintained award-winning projects. I got to learn what staying agile means and I love being the team's support.

Game/Level
Design

I designed card games, board games, blockouts, puzzles, and experimental projects. I feel comfortable working in both Unity and Unreal and take a personal interest in Level Editors.

UI/UX

Figma is a tool I greatly enjoy working with. I made projects related to both games and service apps and I have plenty of experience working with user-centric design.

My Game Projects

Other

If you have any questions, you can reach out to me here!

Thanks!

Thank you for reaching the end of the case study!

  • Is that Stockholm in the Explore feature?
    Yes:)
  • Why is E-Binder black and white?
    The choice of colors was my personal preference but I have nothing against adding more colors. Looking back at the project, I would perhaps add an accent color myself :)
  • Is there no keyboard in the prototype?
    Yes, I decided to not implement one mainly because of time. Instead, a search field appears wherever it is relevant.
  • Did you make the cards too?
    No, the cards are the game pieces created by "Wizards of the Coast" - the company that works on Magic. Same with art for the Chat section - it belongs to the corresponding artists. I do not own them.
  • Did you have any prior experience in the UX before this project?
    I graduated from Uppsala University with a Game Design & Project Management degree. I haven't done any non game related design work before this project but I do enjoy exploring the similarities and differences between software and game design.
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